What's new in D3D RightMark Beta 4:
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Vertex Shaders 3.0 and Pixel Shaders 3.0 support in some tests(!)
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The new "skinned" user interface for shell and modules
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The new look of the results files (for XML and HTML formats)
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The new look of the reports files (for HTML format)
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VS dynamic flow control support for the "Geometry Processing Speed"
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New PS 2.a shaders for the "Pixel Shading" test (Water and Cook-Torrance lighting)
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New PS 1.1 and 1.4 shaders for the "Pixel Shading" test (Psychodelic and Wood)
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More new shader profiles for the "Pixel Filling" and "Geometry Processing Speed" tests
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The "Pixel Filling" test has the separate PPS(pixels/second) and TPS(texels/second) results
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The "State Profiler" test was removed
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A lot of bugs fixed
Source code for this version was removed from the main archive and will be available separately soon. Binaries are available in the Download section.
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